I know that my posting has been more sporadic lately. For a while I was regularly cranking out one or more posts a week. Not so much any more.
I've been busier with other things. I'm learning C# and test driven development. I'm doing yet more reading. I've played (and beaten) more XBox games in the past two months than I have in the two years that I've owned the XBox itself.
Right now I'm supposed to be working on an Arcana Evolved game. I'd like to have something set to go by the time Frangelica is done with her Spring Break, which is about 3 weeks from now. By that time I need to have the basics for the campaign done, and I'd like to have the AE Item Maker done too.
Of course, the pile of XBox games still taunt me. There are several yet to play.
For now, I leave you with...
INVADER ZIM!
Monday, February 27, 2006
Thursday, February 16, 2006
Monday, February 13, 2006
Software Development Approaches
It's no secret that I've always been interested in different software development methodologies. To me, asking the question, "how can this be done better?" is natural. Sometimes the phrase, "there has to be a better way" practically screams in my head.
As you might imagine I have been known to proselytize different methodologies. Recently I've settled on Agile methods. The values just make sense.
Some of my friends and coworkers will note that this is an almost about-face for me, but that's a story for another time.
What I really wanted to do was introduce this article:
Characterizing People as Non-Linear, First-Order Components in Software Development
It very nicely sums up what has been rattling around in my head for quite a while. The most important part of a software development process is the people involved. The process itself is secondary.
As you might imagine I have been known to proselytize different methodologies. Recently I've settled on Agile methods. The values just make sense.
Some of my friends and coworkers will note that this is an almost about-face for me, but that's a story for another time.
What I really wanted to do was introduce this article:
Characterizing People as Non-Linear, First-Order Components in Software Development
It very nicely sums up what has been rattling around in my head for quite a while. The most important part of a software development process is the people involved. The process itself is secondary.
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