The New York Times ran a story (online at least) about how bad working in the game industry is. You can find it here.
EA isn't saying much due to the impending lawsuit. What they do say amounts to "Everybody does it" and, "Hey, writing games is hard!" They also mention that they'd like to increase the percentage of new hires directly out of college from the 10% it is at now to 75%. They also say that overall voluntary turnover is at 10%, which leads me to believe that not all EA studios are so painful.
I will point out that there are multiple books on Software Management and Software Engineering that all point out why Death Marches are bad and how you can avoid them, or just how you can make yourself more productive and write less bugs in the first place. This is one thing that really gets to me. People write books about software development. Good books. It's not like some game development company is facing problems that have not yet been seen by mortal eyes.
This isn't rocket science, it's game development.
Monday, November 22, 2004
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