I've been trying to replay Stranglehold on the "normal" difficulty setting. I managed to make it to Chicago.
Stranglehold isn't the game in my head. It isn't the game that the demo promised. It appears to be a game about moving forward slowly and using cover. At least, that's what it is in the higher difficulty settings.
At this point I'm not really sure what it's trying to be. It's not the crazy stunt game I thought it was. It's certainly not Gears of War. It's trying to be more cinematic than that.
I think at this point it's a game I need a break from before I get frustrated enough to take it to EB and trade it in, or put it up on half.com.
Saturday, October 06, 2007
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